VR Performance

Soundstage

I found some very interesting vr projects when I was looking for vr games. The first is Soundstage which is a virtual music production studio based on VR technology. With features such as virtual instrument playing, recording and mixing production, it can mimic the professional music studio that musicians need. For example, MIDI keyboards, Roland 808s and a range of synthesizers are at your fingertips. You can also choose to use various instruments in this app, such as drums and electric piano, while experiencing the virtual world of matching and connecting these instruments together with glowing virtual cables, an experience you won’t find in production software in the past. I think this is really interesting, as you can really experience the physical properties of the devices, instruments and cables in the virtual world without any worries, as well as the realism of hitting the instruments.

Block Rocking Beats

The second game is Block Rocking Beats, a VR music app released in early July 2017. In this app, users can create music using instruments such as drums and guitars, as well as post-production such as mixing, but what makes it most special is that it supports multiple people creating at the same time and allows those people to communicate in real time, effectively, and share their ideas in creating electronic music. The design of the finished music compositions in this app, which can be saved and downloaded to other platforms for further use, makes perfect sense. When it comes to music technology and creation, it also has several features to be improved, and the developers say that subsequent versions will also support sharing the music they create to other users.

In such a music studio, creators can select various virtual instruments and their timbres, and enter notes or electronic sound samples into virtual tracks and sequencers, or record virtual instruments being played in order to compose. The basic principles of electronic music composition do not change much here. On this basis, further code detailing is required by the developers for the different ways of playing the different instruments, a step which is also clearly possible. For example, to play a violin in a virtual world involves techniques such as holding and dribbling the bow and pressing the strings with your fingers, which is currently implemented in a bowling-themed game for the HTC Vive. In this game, you can use the controller with the joystick to play the game. In this game, picking up the bowling ball on the ground in the virtual world with the joystick controller is almost identical in code to picking up the bow with the joystick controller; the action of swinging the bowling ball, then swinging it forward and finally throwing it, is also very similar to the bowing action of a violin, except that in the case of the bowling ball, a parabolic design is used, whereas in the case of the violin, the angle of the bow is taken into account. The change.

I think that in the development of the vr program it would be possible to create a special playing mode for creators who do not play the instrument, and also play it with acceptable quality. For example, the user does not need to use the real playing string press to achieve the sound effect at that force. Engineers could even develop a function that would automatically process the technical aspects of the intensity of each note played by the player, possibly using some of the results of artificial intelligence. The technical aspects of music composition in VR still need to be improved, and boldly so, and the spectacle value of VR performance will require higher demands in terms of the quality of the sound of the virtual instruments, the sensitivity of the playing operations, the aesthetics of the playing environment, and so on. Having a full range of virtual music creation studios on top of the technical implementation would be a great convenience for the electronic music business. I would love to try it out.

Leave a Reply

Your email address will not be published. Required fields are marked *