Project

before 5.1
5.1

Here is the screenshot of my project in progress. I used different tracks to separate the different sounds and named each track. The first reason for doing this is that I can easily find the sound I want to modify if I want to. The second reason is that I can easily do 5.1 channel, but even then the whole thing is a bit messy. To mark the footsteps, door openers, and window openers, I use markers. This makes it easier when I add these detailed sounds. Because when I was dubbing Foley Studio, I found it really difficult to match the footsteps to the picture, and sometimes I missed some of them. So I recorded one set of footsteps and pasted the rest through that set, and then I watched the picture frame by frame. It’s a lot of work, but it’s very accurate to the picture. The sound I really like is the mechanical sound of the castle moving. I used the barrel on the shelf opposite Foley Studio, and I created the sound by tapping on the barrel and the handle of the barrel.

After I finished the first version, I sent it to my friends in China, and they said that the music in the middle part was very attractive. They said that the music in the middle was very appealing, but they also gave me some suggestions for changes. Firstly, the sound of the water dripping down in the first scene was not quite right, and secondly, the sound in the back was a bit empty, so I could try to add some music to it. I made a second version based on their suggestions, and the result was much better than the first version, but there were still a lot of problems. So I made a few more changes myself and came up with the final version. After I sent it to them, they thought it was good, but I could add some more ambient sounds. That’s how I got the final version. I really appreciate their suggestions because I often get aesthetic fatigue when I keep revising a piece. It was hard for me to find the problem myself, but with the help of other people’s perspectives, I was able to find the feeling.

Through this project, I found that I was better at making soundtracks than I was at dubbing films. I’m not sure if it’s because it’s anime, but there’s a lot of room to play with the dub itself, and there’s a lot of detachment from reality. I try a lot of voices when I’m dubbing, and I’ll sit in front of the computer for half a day before I can pick the right one from the recordings. But I don’t have that problem when I’m arranging, maybe because I’ve studied music theory before or maybe I’m just more interested in arranging. All in all, it was an interesting experience, and I enjoyed myself while working on this project. I also noticed several flaws in this project, so perhaps I can learn how to design sounds from game or anime dubs.

week 10

I show my work to the tutor, and he said that I need more atmosphere sound. It will make the sound more realistic. It occurred to me that during the group activity we need to talk about Kevin, we were asked to use zoomH3 to record some voices. At that time we recorded some ground noise and I thought it would be good for use as a room tone.

Final

I hand in with the 5.1 Channel one, and here is the stereo version.

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